Step 3 after your done giving the ability to make these you have to put the items in the list
Put these in < StrandedII/mods/StrandedII/sys/Items_... >

--Edible--	=============================================================================================================

### Eggs
id=203
name=Egg
group=food
icon=gfx\kiwinest.bmp
model=gfx\kiwinest.b3d
color=200,200,200
scale=0.65
mat=fruit
weight=30
behaviour=ammo:51
damage=1
info=Eggs... cook em?
script=start
	on:use {
		if ((count_inrange("state",5,50)+count_inrange("state",4,50))>0){
			process "frying",5000;
			fry;
			alteritem 1,204;
		}else{
			msg "I need fire to fry this!",3;
			speech "negative";
		}
	}
	on:eat {
		process "eating",1000;
		eat 3,11,12,0;
		timer "unit",1,100000,1,"release_excrement";
	}
script=end

### Eggs (cooked)
id=204
name=Egg (Cooked)
group=food
icon=gfx\kiwinest.bmp
model=gfx\kiwinest.b3d
color=20,20,20
scale=0.65
mat=fruit
weight=30
behaviour=ammo:51
damage=1
info=Mmmm... Fried eggs!
script=start
	on:eat {
		process "eating",1000;
		eat 30,60,15,5;
		timer "unit",1,500000,1,"release_excrement";
	}
script=end

### Sleep potion
id=206
name=Sleeping potion
group=potion
icon=gfx\speedpotion.bmp
model=gfx\speedpotion.b3d
scale=0.5
mat=glass
weight=450
healthchange=0
info=A... Sleeping.... *Snore
script=start
	on:eat {
		process "drinking",300;
		drink 30,30,30,-80;
		play "magic.wav";
		msg "sleepy...",4;
		closemenu;
	}
	on:use {
		event "eat";
	}
script=end

--materials--	=============================================================================================================


### Paper
id=201
name=Paper
group=material
icon=gfx\skin.bmp
model=gfx\skin.b3d
scale=0.3
fx=16
mat=none
weight=3
info=A peice of paper with instructions on it...
script=start
	on:use {
		process "reading...",3000;
		local $r;
		local $id;
		$r=random(1,6);
		if (random(10)==1){
			speech "negative",1,2;
			play "mat_wood1.wav";
			msg "This is stupid!!! <throw away>",3;
			freestored "unit",1,201,1;		
		}else{
			if ($r==1){
				speech "positive";
				play "mat_leaf1.wav";
				msg "Spear goes that way...",4;
				msg "Hunting skill up!",4;
				event "iskill_hunt","global";
				freestored "unit",1,201,1;
			}elseif ($r==2){
				play "mat_leaf1.wav";
				speech "positive";
				msg "Flowers go in ground...",4;
				msg "Herb skill up!",4;
				event "iskill_plant","global";
				freestored "unit",1,201,1;
			}elseif ($r==3){
				play "mat_leaf1.wav";
				speech "positive";
				msg "Axes chop trees...",4;
				msg "Woodsman skill up!",4;
				event "iskill_wood","global";
				freestored "unit",1,201,1;
			}elseif ($r==4){
				play "mat_leaf1.wav";
				speech "positive";
				msg "Fishies like food...",4;
				msg "Fishing skill up!",4;
				event "iskill_fish","global";
				freestored "unit",1,201,1;
			}elseif ($r==5){
				play "mat_leaf1.wav";
				speech "positive";
				msg "Stuff is in dirt...",4;
				msg "Archeology skill up!",4;
				event "iskill_dig","global";
				freestored "unit",1,201,1;
			}else{
				speech "negative",1,2;
				play "mat_leaf1.wav";
				msg "I cant read this!",3;
			}	
		}
	}
script=end

--stuff--	=============================================================================================================

### 2GB Flashdrive
id=202
name=2GB
group=stuff
icon=gfx\2GB.bmp
mat=none
weight=-2000
info=Umm... where am I inserting this...
healthchange=0
script=start
on:drop {			
	speech "negative";
	msg "Why would I?",4;
}
script=end

--tools--	=============================================================================================================

### book
id=205
name=Book
group=tool
icon=gfx\skin.bmp
scale=2.00
behaviour=watch
mat=metal
weight=40
info=Survivor book and this thing shows the exact time!
healthchange=0

--weapons--	=============================================================================================================

### m4a1
id=123
name=m4a1
group=weapon
icon=gfx\m4a1.bmp
model=gfx\m4a1.b3d
scale=2.0
behaviour=gun
range=5000
rate=200
mat=metal
weight=1143
info=This is a m4a1 gun and its a powerful gun
damage=10
healthchange=0
script=start
	on:attack1 {
		if (gety("unit",1)<-15){
			skipevent;
			speech "negative";
		}else{
			if (playergotitem(124)>0) { play "m4a1.wav"; }
		}
	}
	on:inhand {
		play "crack1.wav";
	}
	on:noammo {
		speech "negative";
		msg "No ammo",3;
	}
script=end

### m4a1 ammo
id=124
name=m4a1 ammo
group=ammo
icon=gfx\m4a1 ammo.bmp
model=gfx\m4a1 ammo.b3d
scale=0.270
behaviour=ammo:123
mat=metal
weight=1
info=this ammo is for m4a1
healthchange=0

### Knife
id=136
name=Knife
group=weapon
icon=gfx\Knife.bmp
model=gfx\matchet.b3d
scale=0.1
behaviour=blade
mat=stone
weight=500
info=a sharp Knife. Good for makeing stuff!
damage=9
healthchange=0

### Bone Sword
id=207
name=Bone Sword
group=weapon
icon=gfx\bonesword.bmp
model=gfx\sword.b3d
scale=1.9
behaviour=blade
mat=metal
weight=800
damage=5
info=A lighter more damaging version of the sword
healthchange=0
script=start
	on:impact {
		$tmp=impact_class();
		$tmp2=impact_id();
		//+28 Bonus Damage on Flesh
		if (compare_material($tmp,$tmp2,"flesh")==1){
			damage $tmp,$tmp2,28;
		}
		freevar $tmp;
		freevar $tmp2;
	}
script=end

======================================== go to step 4 ======================================================================